Tundra Web Radar

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Tundra Web Radar

Tundra Web Radar

1-일
비활성
자동
재고 없음
추천
6.393 ₩
Tundra Web Radar

Tundra Web Radar

3-일
비활성
자동
재고 없음
추천
12.787 ₩
Tundra Web Radar

Tundra Web Radar

7-일
비활성
자동
재고 없음
추천
31.967 ₩
Tundra Web Radar

Tundra Web Radar

30-일
비활성
자동
재고 없음
추천
63.934 ₩
상태 비활성 Son kontrol 26.09.2026 23:31

제품 기능

Tundra Web Radar

Player markers

PMCs and scavs
A dot on the map with nickname, squad, level and meters to the target. In a couple of seconds you know who is around the corner.
Weapon, armor, helmet
The label shows the gun with its ammo type and the armor class. A shotgun in light armor at eighty meters is no threat, you walk around it.
Target health
A silhouette with remaining HP and damage already taken. You finish the wounded one and leave the healthy one alone.
Look direction
An arrow on every marker. You can tell whether someone has their back to you or has already turned.
Your aim line
A segment from your own marker to check on the map that you are facing the right way.
Movement trail
A trail behind each player: where they came from and where they are running. You intercept on the road instead of chasing.

Bots and bosses

Separate toggles
Bots, actors, bosses with guards and elites each have their own switch. Mute the ones you don't need.
Type badge
Every AI carries a badge with its subtype, distance and a look arrow.
AI corpses
Dead ones sit on their own layer and never mix with the living.
Where bosses aim
Aim lines for bosses and for regular bots switch on separately.
A color per type
PMC, scav and bot are painted differently, you tell them apart with peripheral vision.
AI marker size
Sliders for marker and corpse size so a crowd of bots doesn't blur into one blob.

Your squad

Teammates in color
Your own people get a separate color, no mix-ups in a fight.
Lines between teammates
Squad links are drawn as lines: you see who fell behind and who went around.

Loot

Master switch
One key hides all loot when the shooting starts.
Crates, floor, deathboxes
Three loot layers, each toggled on its own.
Price threshold
A slider or manual input in dollars, starting value 35,000. Cheap stuff never reaches the map.
Loot labels
Container name, item and price each switch on separately.
Nearest loot
A panel with what is lying next to you right now.
Strict mode
Known items only, no crates and no junk underfoot.
PMC backpacks
Player bodies with an estimate of what their gear is worth.

Hazards

Grenades
A thrown grenade shows up on the map, you move away by the marker, not by the sound.
Mines and claymores
Tripwires are visible in advance, on the approach to the spot.

Maps

Auto map select
The loader knows which location you loaded into, nothing to pick by hand.
Six maps
Farm, Valley, Northridge, Armory, TV Station and Airport.
TV Station floors
Levels are split apart, markers from different floors don't overlap.

Map look

Background brightness
A slider for your monitor and lighting, the map won't hurt your eyes at night.
Lines
Aim line thickness, dash and gap length for the dotted line, look arrow length.
Marker colors
Custom colors for players, bots, teammates, backpacks, grenades, loot, the movement trail and the price tag.
Aim line colors
Four lines painted separately: yours, PMCs, AI and bosses.

Presets

Minimal, Medium, Full
Three ready sets: from an almost empty map to everything at once.
Custom presets
Save your own layout and switch between them in two clicks.
Export and import
Move the config between PC and phone, nothing to tune twice.
Reset
Reset all brings back factory settings if you overdid it.

Phone

Portrait and landscape
Two layouts, panels adapt to the screen width.
Low data use
Positions stream in real time, but the connection barely gets loaded.
Feedback form
A form inside the interface: a bug or an idea goes straight to the developers.

Gear and thermal scopes

Thermal scopes
The marker shows who runs a thermal: a T7 on the head or a thermal scope on the gun. Don't bother hiding in a bush against that one.
Player gear
Hover the cursor over a marker and it unfolds everything the player wears and holds.
Gear durability
Green numbers like 45/45 show armor and helmet durability. Battered armor holds worse than its class promises.
Gear value
The value of what a player carries is now counted correctly, the old price errors are gone.

Safes

Safes on the map
Every safe on the location is marked apart from the rest of the loot.
Safe status
An orange marker means an open safe, green means closed. A closed one is waiting for you, an open one has already been cleaned out.

제품 설명

Tundra Web Radar

Tundra Web Radar은 Arena Breakout Infinite용 레이더다. PMCs and scavs; Weapon, armor, helmet; Target health. Steam. 스포퍼 없음. 상태: 작동 중.

Tundra Web Radar — Arena Breakout Infinite

Tundra Web Radar은 Arena Breakout Infinite용 레이더다. PMCs and scavs; Weapon, armor, helmet; Target health. Steam. 스포퍼 없음. 상태: 작동 중.

구성

  • PMCs and scavs
  • Weapon, armor, helmet
  • Target health
  • Look direction
  • 에임봇: FOV, 스무딩, 타깃 필터
  • 플레이어 ESP: 거리, 색, 파티/길드 숨김
  • 직접 녹화한 루트와 자동화
  • Type badge
  • AI corpses
창 모드 또는 테두리 없음. 스포퍼 없음. Windows: 10: all builds; 11: all builds. Steam. Russian, English.

위험

프라이빗이라고 밴이 없는 건 아니다. 상품 상태를 보고, 자동 이동이 있으면 부캐와 본캐를 나눠라.

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