SMG WARDOGS

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SMG WARDOGS

SMG WARDOGS

1-天
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23,74 ¥
SMG WARDOGS

SMG WARDOGS

7-天
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118,69 ¥
SMG WARDOGS

SMG WARDOGS

30-天
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221,58 ¥
状态 最新 Son kontrol —

产品功能

SMG WARDOGS

Aimbot

Correction on a key
The aimbot runs while you hold the key; there is no always-on mode here. That is deliberate, since an external correction shows up on someone else's recording, while short taps in a firefight look like ordinary shooting.
Automatic target switching
Once the current enemy goes down or leaves the radius, the software moves to the next one inside the circle. You do not release the key and re-aim by hand.
Ignore downed players
A separate toggle drops prone bodies from the target list. In WARDOGS teammates revive each other, and without this option the aimbot would hold a body while a live enemy finishes you nearby.
Visibility check
A target behind a wall or a tank hull does not count: the aimbot only takes someone you can actually see. The same rule applies when it switches targets.
Aim radius and its circle
FOV sets the circle the software searches inside. You can draw that circle on screen and tune its segment count and line thickness, so the boundary is readable without blocking your view.
Smoothness and distance
Smoothness spreads the correction over time: the higher the value, the less abrupt the pull looks. Maximum distance cuts off far targets, beyond which the aimbot never engages.
Custom crosshair
A separate toggle draws a dot in the centre of the screen. Useful with weapons that lack a decent sight, and at the moment the in-game reticle disappears against a bright background.
Interactive bone picking
Bones are marked on a human figure instead of chosen from a dropdown. You can select several at once and set the order: head first when it is visible, chest after it.

Visuals

Box
The outline around a player comes in two shapes: a full rectangle or corners only. Highlighting visible players and filling the box are separate entries.
Name
The nickname above a target with its own font size. Downed players get a different colour for it, so a glance tells you who is already on the ground.
Weapon
The gun in the enemy's hands is labelled under the marker, with its own font size. You know in advance whether a shotgun is waiting in the stairwell or a rifle is holding the field.
Skeleton
Shows the pose: lying behind a berm, crouched, or already up and moving. You choose which bones are drawn, the line thickness and the distance past which the skeleton stops rendering.
Visibility check
Text next to the target says whether it is in sight right now. The wording and the colour are set separately for a visible and a hidden enemy, and the font size is adjustable too.
Health and distance
A health bar above the marker and the range in metres. Together they tell you whether to push the contact or break away and reload.
Live preview
The whole ESP is arranged on a mock-up inside the menu: elements are dragged with the mouse and you see straight away how the labels will sit around a target. No need to load into a match to fit the interface.

Misc

No recoil
The barrel stops climbing during a long burst, and suppressing fire at a hundred metres turns into a tight group.
Radar
A two-dimensional panel with the situation around you. Scale, background transparency and a fixed size are configurable, and your own view cone and the enemies' view direction are drawn with adjustable length and thickness.
Radar colours
Players, visible ones, downed ones and the outline each get their own colour. On a map with three factions that is the only way to read the panel without pausing.
Field of view
The FOV value is set by hand, wider than the game allows. Your peripheral vision grows and a flanking move is spotted earlier.
Zoom hack
Magnification on a key with an adjustable factor. You can make out a marker on the far side of the contested zone without optics.

World

Four vehicle types
Wheeled, tracked, aircraft and stationary vehicles are handled as separate groups. Each has its own background, title, dot, distance, font and dot sizes, plus a custom title of your own.
Friendly vehicles
Showing machines from your own faction is a separate toggle with its own colour. In a brawl around the contested zone that saves seconds: no guessing whose truck is coming round the corner.
Turrets
Emplacements are labelled with a marker and a distance. Background, title, dot, font and dot sizes and the maximum draw distance are all configurable.
Crates and dropped items
Drops from kills and crates run as separate groups with their own colours. In a game where you buy your kit before every life, picking gear off the ground saves real money.
Traders and explosives
Trader points carry their own title, explosives carry another. A planted charge is visible before it goes off.
Bodies
Corpses are marked as a separate group with a distance. You can see where a fight happened and where it is worth walking in for loot.

Settings

Configs
Settings are saved, loaded and reset to defaults in one click. Keep separate presets for different roles and swap them between matches.
Menu font
The font name and size are adjustable, with a reset to the standard one. On a 1440p monitor you can size the labels up instead of squinting at them.
Three hotkeys
Menu, panic button and combat mode. Panic clears the overlay with one press, and combat mode switches right there without opening the menu mid-firefight.
Spoofer and cleaner
The spoofer is built into the loader and picked at startup, with a cleaner for anti-cheat traces beside it. Nothing extra to buy.

产品说明

SMG WARDOGS

SMG WARDOGS 作为 WARDOGS 内部自瞄发售。自瞄:视野、平滑与目标过滤在菜单里调; 玩家透视:距离、颜色、可隐藏队伍/公会.菜单:Russian。含改码。

SMG WARDOGS — WARDOGS

SMG WARDOGS 作为 WARDOGS 内部自瞄发售。自瞄:视野、平滑与目标过滤在菜单里调; 玩家透视:距离、颜色、可隐藏队伍/公会.菜单:Russian。含改码。

功能要点

  • 自瞄:视野、平滑与目标过滤在菜单里调
  • 玩家透视:距离、颜色、可隐藏队伍/公会
  • Custom crosshair
  • 宝箱与地面掉落:名称、距离、稀有度,空箱隐藏
请用窗口或无边框. 含改码. Windows: 10: 22h2; 11: 21h2, 22h2, 23h2. Steam. Russian.

风险

内部外挂也不等于零封号。先看商品状态。会自己走动的挂,练级号和主号分开。

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