Dullwave WARDOGS Internal
Variations
4
Dullwave WARDOGS Internal
Dullwave WARDOGS Internal
Dullwave WARDOGS Internal
Product Features
Dullwave WARDOGS Internal
Aimbot
- Aim mode
- Three options. Silent aim registers hits without turning the camera, Vector moves the crosshair visibly, Magic is the bluntest of the three. Bound to its own key.
- Bone and priority
- Head, neck, body or the point nearest the crosshair. With several enemies around it picks the one closest to screen centre or closest in metres.
- Humanized and Curve
- The pull follows an arc at an uneven speed, the way a real hand on a mouse moves. Made for Vector players who worry about other people's recordings.
- Deadzone
- A dead area around the centre where the aimbot leaves your crosshair alone. Once you are on target yourself, it stops nudging the barrel by a few pixels.
- Sticky Target
- Keeps the chosen enemy while they are alive and inside the circle, instead of jumping to whoever runs past closer.
- Smooth Switch
- Moving to a new target is smooth, with no snap from one head to the next.
- Target filters
- Skip teammates and take only enemies in sight. Walls and concrete blocks stay cover.
- Aim overlays
- FOV circle, a separate per-bone circle, the deadzone and a line to the target. Each one has its own toggle.
Buildings
- Deployable ESP
- Vanguard CIWS, Talon 9K-SAM, loudspeakers, the L81 mortar, Stingray, doors and FOBs. Every type has its own checkbox.
- Styling
- Full or corner box, text background, name and range. Your own team's structures can be hidden.
Vehicles
- Vehicle types
- Spawn vehicles, transport, artillery, tanks and aircraft: five filters so only what matters stays on screen.
- Vehicle health
- A durability bar above the vehicle. You can tell whether one more rocket finishes the tank or it is barely scratched.
- Labels
- Two box styles, name, distance and a background. Friendly vehicles disappear with one toggle.
Visuals
- Player ESP
- 2D or corner box, fill, nickname, range and a health bar.
- Skeleton and head
- The full pose plus a separate circle on the head, handy at long range.
- Look and snapline
- A line shows where an enemy is looking, and a snapline runs from you to each of them.
- Explosives
- Grenades in flight, claymores, mines and C4 are marked before you step on a tripwire.
- Team and debug
- Teammates are optional. Debug ESP labels the game's service objects and helps when something vanishes from the screen after a patch.
Radar
- Enemies on game maps
- Markers land on the tactical map and the minimap, with no separate window. Distance is written next to them.
Loot
- Items and bags
- Pickup items and loot bags dropped by the dead, with a box, name and range.
Shooting
- No recoil or spread
- No Recoil, No Spread and No Sway: the muzzle stays down, bullets go where you point and the sight does not drift.
- Instant Hit
- The bullet lands at once, so there is no leading a runner or a helicopter.
- Instant Scope and Focus
- Aiming down sights with no delay and breath holding with no time limit.
Product Description
Dullwave WARDOGS Internal
Dullwave WARDOGS Internal ships as private aimbot on WARDOGS. Aimbot with FOV, smoothing and target filters in the menu; Bone and priority; Player ESP with range, colours and party or guild hide. Menu: English. No HWID spoof in the box.
Dullwave WARDOGS Internal — WARDOGS
Dullwave WARDOGS Internal ships as private aimbot on WARDOGS. Aimbot with FOV, smoothing and target filters in the menu; Bone and priority; Player ESP with range, colours and party or guild hide. Menu: English. No HWID spoof in the box.
What you actually get
- Aimbot with FOV, smoothing and target filters in the menu
- Bone and priority
- Player ESP with range, colours and party or guild hide
- Target filters
- Deployable ESP
- Styling
Risk, plainly
Private software still carries a ban risk. Read the live status on the listing. Keep farm accounts off the main if the build automates movement.